query_polygon

Routine to find the index of all pixels enclosed in a polygon. The polygon should be convex, or have only one concave vertex. The edges should not intersect each other. The output indices can be either in the RING or NESTED scheme

Location in HEALPix directory tree: src/f90/mod/pix_tools.F90 


FORMAT

call query_polygon( nside, vlist, nv, listpix, nlist[, nest, inclusive] )


ARGUMENTS

name & dimensionality kind in/out description
       
nside I4B IN the $N_{\mathrm{side}}$ parameter of the map.
vlist(1:3,0:*) DP IN cartesian vector pointing at polygon respective vertices.
nv I4B IN number of vertices, should be equal to 3 or larger.
listpix(0:*) I4B/ I8B OUT the index for all pixels enclosed in the triangle. Make sure that the size of the array is big enough to contain all pixels.
nlist I4B/ I8B OUT The number of pixels listed in listpix.
nest (OPTIONAL) I4B IN The pixel indices are in the NESTED numbering scheme if nest=1, and in RING scheme otherwise.
inclusive (OPTIONAL) I4B IN If set to 1, all the pixels overlapping (even partially) with the polygon are listed, otherwise only those whose center lies within the polygon are listed.


EXAMPLE:

use healpix_modules
real(dp), dimension(1:3,0:9) :: vertices
vertices(:,0) = (/0.,0.,1./) ! +z
vertices(:,1) = (/1.,0.,0./) ! +x
vertices(:,2) = (/1.,1.,-1./) ! x+y-z
vertices(:,3) = (/0.,1.,0./) ! +y

call query_polygon(256,vertices,4,listpix,nlist,nest=0)
Returns the RING pixel index of all pixels in the polygon with vertices of cartesian coordinates (0,0,1), (1,0,0), (1,1,-1) and (0,1,0) in a $N_{\mathrm{side}}=256$ map.

MODULES & ROUTINES

This section lists the modules and routines used by query_polygon.

isort
routine to sort integer number
query_triangle
render the list of pixels enclosed in a given triangle
surface_triangle
computes the surface of a spherical triangle defined by 3 vertices
vect_prod
routine to compute the vectorial product of two 3D vectors


RELATED ROUTINES

This section lists the routines related to query_polygon

pix2ang, ang2pix
convert between angle and pixel number.
pix2vec, vec2pix
convert between a cartesian vector and pixel number.
query_disc, query_polygon,
query_strip, query_triangle
render the list of pixels enclosed respectively in a given disc, polygon, latitude strip and triangle
surface_triangle
computes the surface in steradians of a spherical triangle defined by 3 vertices

Version 3.83, 2024-11-13